
Here are the object's settings as they appear on the "double-click" Properties dialog.
There are three tabs on the Properties dialog:
The AutoPlay button file (.btn) that you want to display
in the button object. Click the browse button (
) to select a file.
The text that you want to display on the button object.
The font that you want to use for the text. Click the select font button to open the Font dialog where you can edit all of the font settings.
Check the spelling of the button text.
The x offset for the text, i.e. the number of pixels that the text should be offset horizontally from its default position. Positive values move the text to the right, and negative values move it to the left.
For example, you can offset the text 5 pixels to the left by setting this to -5.
The y offset for the text, i.e. the number of pixels that the text should be offset vertically from its default position. Positive values move the text down, and negative values move the text up.
For example, you can offset the text 7 pixels down by setting this to 7.
The alignment to use. Choose from:
Left-align the text within the object's bounding box, like so:
|
This text is left-aligned |
Center the text within the object's bounding box, like so:
|
This text is centered |
Right-align the text within the object's bounding box, like so:
|
This text is right-aligned |
Choose from:
A standard button. Click to enter the down state; release the mouse button to return to the up state automatically.
A toggle button. Click once to enter the down state; click again to return to the up state.
The initial state of a toggle button. Choose from:
Begin in the up state.
Begin in the down (pressed) state.
The text color for the button's normal (up) state. (Normally used when the mouse is not over the object and the user is not clicking on it.)
Tip: You can
click the select button (
)
to bring up a color chooser.
The text color for the disabled state. This color will persist until a Button.SetEnabled action is called. While in the disabled state, the object will not respond to any mouse overs or clicks. (Button.SetEnabled is only available in the Professional edition.)
The text color for the button's highlight state. (Normally used while the mouse is held over the object.)
The text color for the button's down state. (Normally used while the left mouse button is pressed down on the object.)
Sets the Highlight and Down color to be the same as the Normal color.
The name that is used to identify this object.
Enable the object so it responds to user interaction. When an object is disabled, it will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.
Note: You can use the Button.SetEnabled action to enable this object. (Button.SetEnabled is only available in the Professional edition.)
Set the object's initial visibility (whether it's visible when the page is displayed).
Note: You can use the Button.SetVisible action to make the object visible or invisible at run time.
The distance in pixels from the left edge of the object to the left edge of the page.
Tip: You can also change the position of an object by dragging it or using the arrow keys.
The distance in pixels from the top edge of the object to the top edge of the page.
The width of the object in pixels.
Tip: You can also resize an object by dragging one of the resize handles on its bounding box.
The height of the object in pixels.
A short string of text that will appear after the mouse hovers over this object for a moment.
Check the spelling of the tooltip text.
The mouse pointer that will be used while the mouse is over this object.
The sound that will be played when the mouse moves over this object. Choose from:
Don't play any sound.
Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse over sound.
The custom audio file to play. Click the browse button
(
) to select an appropriate
sound file.
The sound that will be played when the user clicks on this object. Choose from:
Don't play any sound.
Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse click sound.
The custom audio file to play. Click the browse button
(
) to select an appropriate
sound file.
You can use the action editor on this tab to edit the script of actions that will be performed on each of this object's events.
This object supports the following events:
The actions that will be performed when the user clicks on this object.
The actions that will be performed when the mouse moves onto this object ("enters" the object's territory).
The actions that will be performed when the mouse moves off of this object ("leaves" the object's territory).