
Here are the object's settings as they appear in the properties inspector:
The name that is used to identify this object.
The sound that will be played when the mouse moves over this object. Choose from:
Don't play any sound.
Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse over sound.
The custom audio file to play. Click the browse button
(
) to select an appropriate
sound file.
The sound that will be played when the user clicks on this object. Choose from:
Don't play any sound.
Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.
Play a custom mouse click sound.
The custom audio file to play. Click the browse button
(
) to select an appropriate
sound file.
The mouse pointer that will be used while the mouse is over this object.
A short string of text that will appear after the mouse hovers over this object for a moment.
Enable the object so it responds to user interaction. Choose from:
The object will respond to mouse overs and clicks and perform any actions assigned to its events.
The object will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.
Note: You can use the Hotspot.SetEnabled action to enable this object. (Hotspot.SetEnabled is only available in the Professional edition.)
The distance in pixels from the left edge of the object to the left edge of the page.
Tip: You can also change the position of an object by dragging it.
The distance in pixels from the top edge of the object to the top edge of the page.
The width of the object in pixels.
Tip: You can also resize an object by dragging one of the resize handles on its bounding box.
The height of the object in pixels.
The actions that will be performed when the user clicks
on this object. Click the edit button (
) to open the action editor.
The actions that will be performed when the mouse moves
onto this object ("enters" the object's territory). Click the
edit button (
) to open the
action editor.
The actions that will be performed when the mouse moves
off of this object ("leaves" the object's territory). Click
the edit button (
) to open
the action editor.