Image Object

Here are the object's settings as they appear in the properties inspector:

Image Object

Name

The name that is used to identify this object.

File

The image file that you want to display in the image object. Click the browse button ( ) to select a file.

Note: The image object has a wide range of supported file types.

Opacity

How opaque the image will be. A value of 100 will make the image completely opaque (fully visible). A value of 0 will make the image completely transparent (invisible). Values in between can be used to make the image translucent (see-through).

Trans Color

Make a specific color in the image transparent.

Note: This is independent of an image's built-in alpha transparency.

Color

The color that will be transparent in the image. Click the select button ( ) to open the Select Transparent Color dialog. The color that you click on will be used to represent transparency in the image.

Tolerance

How close the selected transparent color has to be to the color you wish to be transparent. 0 means it must be the exact color while a larger number means a larger range of color difference will be accepted.

Hit Test

The area of the image object that will respond to user interaction such as mouse overs or mouse clicks. Choose from:

Standard

The object will respond to user interaction when the mouse enters it's rectangular bounding box.

Alpha

If alpha transparency is used, the object will only respond to user interaction if the mouse enters the visible area of the image.

Attributes

Highlight Sound

The sound that will be played when the mouse moves over this object. Choose from:

None

Don't play any sound.

Standard

Play the default mouse over sound, as configured on the Sound Effects tab of the Audio Settings dialog.

Custom

Play a custom mouse over sound.

File

The custom audio file to play. Click the browse button ( ) to select an appropriate sound file.

Click Sound

The sound that will be played when the user clicks on this object. Choose from:

None

Don't play any sound.

Standard

Play the default mouse click sound, as configured on the Sound Effects tab of the Audio Settings dialog.

Custom

Play a custom mouse click sound.

File

The custom audio file to play. Click the browse button ( ) to select an appropriate sound file.

Cursor

The mouse pointer that will be used while the mouse is over this object.

Tooltip

A short string of text that will appear after the mouse hovers over this object for a moment.

Enabled

Enable the object so it responds to user interaction. Choose from:

True

The object will respond to mouse overs and clicks and perform any actions assigned to its events.

False

The object will not respond to any mouse overs or clicks and will not perform any actions until it is enabled.

Note: You can use the Image.SetEnabled action to enable this object. (Image.SetEnabled is only available in the Professional edition.)

Visible

Set the object's initial visibility. Choose from:

True

The object will be visible when the page is displayed.

False

The object will be invisible when the page is displayed.

Note: You can use the Image.SetVisible action to make the object visible or invisible at run time.

Left

The distance in pixels from the left edge of the object to the left edge of the page.

Tip: You can also change the position of an object by dragging it or using the arrow keys.

Top

The distance in pixels from the top edge of the object to the top edge of the page.

Width

The width of the object in pixels.

Tip: You can also resize an object by dragging one of the resize handles on its bounding box.

Height

The height of the object in pixels.

Actions

On Click

The actions that will be performed when the user clicks on this object. Click the edit button ( ) to open the action editor.

On Enter

The actions that will be performed when the mouse moves onto this object ("enters" the object's territory). Click the edit button ( ) to open the action editor.

On Leave

The actions that will be performed when the mouse moves off of this object ("leaves" the object's territory). Click the edit button ( ) to open the action editor.